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    cart ride around nothing

    Check out cart ride around nothing. It’s one of the millions of unique, user-generated 3D experiences created on Roblox. can you successfully ride a cart around nothing? this game might be pretty hard, but one of keys to success is to be very careful around bumps and turns get a private server if there is too much stuff happening on a public one

    cart ride around nothing

    By @OneSkyVed All Ages Favorite Follow 17K+ 6,711 About Store Servers

    Description

    can you successfully ride a cart around nothing?

    this game might be pretty hard, but one of keys to success is to be very careful around bumps and turns

    get a private server if there is too much stuff happening on a public one

    All AgesSuitable for everyone

    Active 20,311 Favorites 47,598 Visits 10.6M+ Created 8/20/2022 Updated 9/24/2022 Server Size 10 Genre Town and City Allowed Gear Report Abuse

    Private Servers

    Visit this experience with friends and other people you invite.

    See all your private servers in the Servers tab.

    Badges

    rode a cart around nothing

    good Rarity 2.0% (Insane) Won Yesterday 8128 Won Ever 42858

    suffering half way Rarity 12.3% (Hard) Won Yesterday 48907 Won Ever 184452

    single try you are epic Rarity 0.6% (Impossible) Won Yesterday 2577 Won Ever 12830

    Recommended Experiences

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    cart ride around a 75 KW Diesel Generator

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    can you make it? (fixed)

    54%143

    Testing Place 54%276

    fuente : www.roblox.com

    Roblox down? Current outages and problems

    Real-time problems for Roblox. Is the server down? Can't log in? Here you see what is going on.

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    Roblox outages reported in the last 24 hours

    This chart shows a view of problem reports submitted in the past 24 hours compared to the typical volume of reports by time of day. It is common for some problems to be reported throughout the day. Downdetector only reports an incident when the number of problem reports is significantly higher than the typical volume for that time of day. Visit the Downdetector Methodology page to learn more about how Downdetector collects status information and detects problems.

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    51% Website 31% Server Connection 18% Game Play

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    Stay up to date Roblox comments Tips? Frustrations? Share them with other site visitors: Roblox reports from social media

    @TannerOBJ_58319 @ShockedAtShit here's a second one: WHAT NO WAY ROBLOX HAD A HUGE OUTAGE IN OCTOBER

    2022-09-24 19:11:35

    @SandLock_YT !PARTIAL DISRUPTION! Roblox has been down for an entire day. No new updates about the issue. We are currently experiencing a operations issue. #RobloxDown

    2022-09-24 18:55:49

    @RoBloxyNews_ ✅ #Roblox should be back up & running once again. You should no longer be experiencing loading issues across the platform. Otherwise the #Roblox status still indicate an unknown active issue. #RobloxDown W'ell keep you updated.

    2022-09-24 18:37:41

    @S41K1_KK @xgo_kitty_gox @melodysogoat Roblox is experiencing some issues as said on the website.. IRS SOWN AGAIN

    2022-09-24 18:15:40

    @UDUTravel Services will now resume as normal. Thank you for your patience. (Roblox is at normal speed but the issue is still ongoing)

    2022-09-24 18:09:14

    @status_rbx #Roblox has been experiencing issues for 4 hours affecting only a small minority of users.

    2022-09-24 18:04:10

    @girlwithredhurr @PlayAdoptMe Automatically close any existing ticket. @Roblox sorted our hacking issue within days. What is taking so long???? Start answering your users please.

    2022-09-24 17:59:38

    @w0nderAvery @RBXNews_ Why Roblox is frecuently have issues ???

    2022-09-24 17:58:26

    @JacobBryson23 @RBXNews_ Everyday roblox be like: we have some issues the devs are working on it

    2022-09-24 17:49:41

    @amiraxorh not roblox having another issue ? i need to do my login i rlly hope it gets fixed soon ?

    2022-09-24 17:46:38 Show more

    Page last updated by downdetector.com

    fuente : downdetector.com

    Steam Topluluğu :: The Long Dark

    The Long Dark - Gece gökyüzünü parlak ışıklar aydınlatıyor. Rüzgar, öfkesini ahşap barakanın ince duvarlarından çıkarıyor. Uzaklarda bir kurt uluyor. Çantandaki bitmek üzere olan erzaka bakıyorsun ve elektriğin gizemli bir şekilde kesilmesinden önceki günlere dönmek istiyorsun. Ne kadar süre boyunca hayatta kalabileceksin?Wired dergisinin "tüm bir tarzın zirvesi" olarak nitelendirdiği, yenilikçi keşif-hayatta kalma deneyimi THE LONG DARK'a hoş geldin.The Long Dark, jeomanyetik bir felaket sonrasında oyuncular engin buzlu bir doğayı keşfederken kendi başlarının çaresine bakmak zorunda oldukları, insanı düşünmeye ve keşfetmeye yönlendiren bir hayatta kalma mücadelesidir. Zombi falan yok; sadece sen varsın ve karşında da soğuk ve Doğa Ana'nın sana yöneltebileceği tehditler var. The Long Dark'ın bölümlerden oluşan hikaye modu olan WINTERMUTE, Birinci Sezonu oluşturan beş bölümün üçünü içeriyor. Aralık 2018'de iki bölüm de Redux Güncellemesiyle beraber tamamen düzenlendi: Yeni hikaye yapısı, hikaye noktaları, diyalog, animasyonlar, vb.BÖLÜM BİR: "Kibar Olma"Planör pilotu Will Mackenzie (oyuncu karakteri) ve Dr. Astrid Greenwood, gökyüzündeki gizemli bir ışık parlaması ve uçaklarının Kuzey Kanada'daki vahşi doğada parçalanması sonrası ayrılıyor. Hayatta kalmak için mücadele eden ve çaresizce Astrid'i arayan Mackenzie, bu sessiz kıyametin düzeyini anlamaya başladığı Milton'ın ufak bir kasabasını keşfediyor.BÖLÜM İKİ: "Parlak Füj"Mackenzie'nin Astrid'teki araştırması onu kış vakti vahşi çölün derinliklerine götürür. Gizemli bir tuzakçı Astrid'i bulmanın anahtarı olabilir. Fakat ona güvenilebilir mi?WINTERMUTE'un ilk iki bölümü, toplam yaklaşık 15 saatlik bir oynanıştan oluşuyor. Üç ila Beş arasındaki bölümler de oyun ücretine dahildir ve yayınlandıklarında ücretsiz olarak kilitleri açılacaktır.Jennifer Hale, Mark Meer, David Hayter ve Elias Toufexis (Bölüm Üç) tarafından performanslara ve Cris Velasco'dan müzik parçalarına yer veriliyor.Hayatta Kalma Modu, serbest biçimli, hikayesiz bir hayatta kalma serbest dünya modudur ve Erken Erişimde yaklaşık üç sene boyunca oynanmıştır. Hayatta kalmak tek amacın ve ölmek tek son. Her oyunda kendi hayatta kalma hikayeni yaz.DESTEK YOKOyun, bilgi sağlayarak ama asla cevapların tamamını vermeyerek oyuncuların kendi başının çaresine bakabilmesi için meydan okuyor. Hayatta kalmayı hak ettiğini kanıtlaman gerekiyor.KALICI ÖLÜMHayatta Kalma Modunda öldüğünde kaydın silinir. Verdiğin her kararın önemi var. [WINTERMUTE'da kalıcı ölüm yoktur.]KONDİSYON VE KALORİAçlığını, Susamışlığını, Bitkinliğini ve Soğukluğunu sağlamak için kaynaklarını dengelemeye çalışırken onları takip et. Her eylem, Kalori harcar ve zaman en değerli kaynağındır. Yolunu dikkatlice seç.ERZAK İÇİN DÜNYAYI ARAŞTIRAletler, Işık Kaynakları, Silahlar, İlk Yardım malzemeleri, Kıyafetler ve çok daha fazlasının dahil olduğu 100'ü aşkın teçhizat öğesi.BÜYÜK VE CANLI BİR DÜNYADeğerli erzak arayarak Kuzey Kanada'daki 50 kilometre karelik bir vahşi doğa ortamını keşfet. Kış mevsiminde. Dinamik gün vakti, hava durumu, vahşi yaşam vb. olayların zorlayıcı olması için yeterli seviyede bir gelişigüzellik sağlıyor.DOĞAL SEÇİMAvla, balık tut, tuzak kur, tırman, harita kullan, hayatını kurtaracak gıda ve teçhizat öğeleri ara ve dostane olmayan vahşi yaşam tarafından ölmemeye, hipotermi, soğuk ısırması veya dizanteri gibi hastalıklara yakalanmamaya çalış ve hayatını kurtaracak teçhizatları bulup onların bakımını yap. Avla ya da şu hayvanlara av ol: Kurtlar, Ayılar, Amerika Geyikleri, Tavşanlar, Geyikler, Kargalar ve sonraki güncellemelerde gelecek daha fazlası.DENEYİMİNİ SEÇDört ayrı Deneyim Modu, rahat olduğun bir mücadele seviyesi bulmanı sağlıyor. Örneğin Seyyah Modu sessiz ve dalgın geçerken Mütecaviz Modunda sadece en deneyimli oyuncular bir hafta hayatta kalabiliyor. Bu dört deneyimden hiçbiri sana uymazsa Özel Mod ayarlarını kullanarak kendi zevkine uygun bir Hayatta Kalma Modu tasarlayabilirsin.Sascha Dikiciyan'dan müzik parçalarına yer verilmiştir.Birden çok ayrı Mücadele Modu, her biri 1-3 saat süren hedef bazlı deneyimler sunuyor. Örneğin Siste devasa bir tipiye hazırlanmak için yeterince erzak toplamaya çalışıyorsun. Veya Avlanan modunda katil bir Ayıdan kaçıyorsun. Hayatta Kalma Modunda uzun vadeli oynanış avantajları sağlayan Başarıların kilidini açmak için onları tamamla. Başlangıçta beş Mücadele mevcut, gelecek güncellemelerde daha fazlası eklenecek.WINTERMUTE'un kalan üç bölümünü yayınlamanın yanı sıra Hayatta Kalma Modunu da güncellemeye devam etmeyi planlıyoruz. Geçtiğimiz üç sene boyunca Erken Erişimde yaklaşık 100 güncelleme yaptık. The Long Dark'ı satın alarak WINTERMUTE'un beş bölümüne ve Hayatta Kalma Moduna yapılan güncellemelere de erişim hakkı kazanıyorsun.HABER BÜLTENİ KAYDITOPLULUĞA KATILHINTERLAND HAKKINDAHinterland, özgün interaktif eğlence ürünleri sunan, küçük ölçekli ve bağımsız bir oyun geliştirme firmasıdır. Merkezi Vancouver Adası, Kanada'da bulunan Hinterland; Valve, Ubisoft Montreal, Relic, Volition, Capcom, Radical, BioWare, Sony London ve United Front Games gibi çeşitli ünlü stüdyoların geliştirme ekibi yöneticileri gibi, "AAA" oyun sektörünün deneyimli ustalarından oluşuyor.info(at)hinterlandgames(dot)comhinterlandgames.comthelongdark.com

    The Long Dark GÖSTER TÜM HABERLER

    [Updated 09/07/22] - THE LONG DARK - QUALITY OF LIFE UPDATE v2.02 (99904)

    23 Ağu Hello Community,

    UPDATE (09/07/22):NOTE:

    We just released our v2.02 (99904) Quality of Life Update for The Long Dark. This update includes some significant bug fixes, along with game and performance improvements.

    Thank you for your patience and support. We look forward to sharing more information about future updates and other exciting news about The Long Dark in a Dev Diary toward the end of September.

    Please remember to visit our Support Portal[hinterlandgames.zendesk.com] if you encounter any issues while playing the game. For additional news and information, please sign up for our newsletter[www.thelongdark.com] and follow us on Twitter (Game | Studio).

    USER INTERFACE

    [UI] Fixed an issue that prevented the Surveyed Locations from displaying the correct number of locations when viewed in the Journal.

    [UI] Fixed an issue that prevented the Voice Audio slider from responding correctly when adjusted in Audio Options.

    [UI] Fixed an issue that caused the subtitles to appear underneath the Radial Menu, preventing players from being able to read the subtitles.

    [UI] Fixed an issue that caused the Manage Data button (found under Privacy -> Options) to link incorrectly to Unity’s Cloud Analytics.

    [UI] Added a check to the Fire Starting Menu to prevent players from being able to open the menu if they do not have all of the items required.

    SURVIVAL

    [Gameplay] Fixed an issue that caused Carcasses to decay at an accelerated rate.

    [Gameplay] Fixed an issue that prevented players from lighting torches from a lit Stove or Rim Grill.

    [Gameplay] Fixed an issue that allowed players to duplicate Matches by adding a stack to a container, while a Match is lit.

    WINTERMUTE

    ** Please note that this section contains spoilers for WINTERMUTE. **

    [EP 3] Trauma: Fixed an issue that caused a corrupted save game if the game was saved immediately after the first conversation with Father Thomas.

    [EP 4] Donner: Fixed an issue that prevented players from progressing past the planks after the rooftop escape sequence after receiving the call from Jace and retrieving the Hard Case. This should also retroactively fix the issue for players who are currently stuck.

    [EP 4] Donner: Fixed the interaction tag on the Prison Gate to prevent it from sometimes appearing below the gate.

    [EP 4] The Detonators: Fixed an issue that would cause an item being held by the Player to be duplicated after triggering the Mine Collapse cinematic.

    PLAYSTATION 4

    [HDR] Fixed an issue that prevented the game from enabling HDR mode on HDR-enabled devices.

    ### END OF RELEASE NOTES ###

    The Long Dark 2,443 191 April Dev Diary 29 Nis

    April Developer Diary -- The Future of The Long Dark

    In a couple of months, it’ll have been ten years since I submitted the incorporation documents for Hinterland Studio Inc. and the company became a real business. I guess that milestone has me in a pretty pensive mood as I write this.

    Ten years is a good amount of time for a game company to exist. I look back at photos of my basement home-office, to the various studio spaces we’ve grown into and then outgrown, to now looking around at my non-basement home office and big screens with 60+ people Zoom calls, and I reflect back on the journey that has gotten us to this point.

    I look at the mix of faces I see looking back at me on that screen during our team Town Hall meetings. All kinds of different people with all kinds of different backgrounds. Every one of them a wonderful human being who is putting their heart and soul into Hinterland, to help create experiences for you, our players, and, in our own way, trying to shift the medium a little more towards thoughtfulness.

    A ten-year anniversary seems like the right moment to talk about the future.

    What’s Next for The Long Dark

    For those of you who know your TLD (and Hinterland) history, you may recall we announced The Long Dark with a Kickstarter (one of the first to use CAD!) in the fall of 2013, and followed up with a Steam Early Access launch of our “sandbox mode” in September 2014. For the next few years, we continued to expand and evolve the “sandbox” portion of the game (adding Xbox via Game Preview in 2015) while we also slowly built out the first parts of WINTERMUTE, our story mode. We launched our TLD 1.0 with Episodes One and Two of WINTERMUTE in August 2017 (adding PlayStation), then re-released the “Redux” versions at the end of 2018, followed by Episode Three in 2019, Switch in 2020, and Episode Four in October of last year. In between, we continued to update the “sandbox” portion of the game, which we renamed to Survival Mode. Somehow, along the way, we managed to build a community of nearly 10-million players. Without you, The Long Dark, and Hinterland, would very likely not be here today.

    When we launched our Kickstarter back in 2013, I promised that all backers would receive the five planned episodes of our story mode for the backing price, a promise we carried over to our Early Access and Game Preview backers. Meanwhile, our plan was to incrementally update the game’s foundational Survival Mode and align those updates (generally) with features and content we knew we wanted to include in later episodes (sometimes we did the opposite and introduced new features or content into Episodes which later found their way into Survival), and to keep players engaged in between the episodes. But this early 2013 backer promise meant that we have updated the game “for free” ever since we launched it, despite the fact that the game’s scope grew with its success and each episode represented a lot more effort and time than we had originally intended. (Keep in mind that our plan for TLD with the Kickstarter was a ~10-hour narrative-driven survival game and no freeform sandbox. Now, each of our episodes can be longer than 10 hours and the sandbox is now one of the biggest available within the entire genre of open-world games.)

    fuente : steamcommunity.com

    ¿Quieres ver la respuesta o más?
    Santiago 6 month ago
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